I have hope for this project, I really do.
The Pros
1. Love the save or punish feature, and think with some improvements (choices changing how the game plays out) it could be very interesting, especially if you make the player question if what they are doing is right (do the damned really deserve to be saved? Do you have any right to deny someone salvation? Those things)
2. Love the monster designs, and the overall creepy and otherworldly atmosphere
3. I enjoy the sense of weakness, how you can't fight the monsters and can only avoid and run. It even feels good in some cases, like when you're able to out maneuver the giant floating skull demon that has been chasing you around.
The cons
1. Controls are floaty, and should be more tight
2. Difficulty fluctuates often, with some levels being really easy, and others being hella (ha) hard, without too much natural progression. Plus, there are some elements that feel out of order (theres a door in one level with a blood message saying it won't open, which prompts you to find a way to open it. The only problem is that this message would have been much more helpful a few levels back, when you actually need to use your first door switch)
3. Runes feel pointless at this point.
I really do have hope for this project, and think it can be really good. Keep up the good work.