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notthisguy

53 Game Reviews

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I really like this game, I do. But there's one major issue.

You can blow up the meteor with everyone still on earth.

Yeah, I checked it out, you can fly the ship the meteor, drill the hole, drop the bomb, and ignite the bomb with all of your spacemen still on Earth.

So yeah...check that out.

Just because Spec Ops: The Line gave us the "you always had a choice" thing, and one of them was not playing the game, that doesn't mean you can force us to do things we don't want to do ALL the time.

Sheesh, you can still get your message across by giving us choices.

As a fan of the first game, I am surprised to see a sequel. After playing this game, I would say that you did a fine job at continuing the ideas of the first game.

Now, I gotta point out some flaws. Early on, you missed good opportunities to let the game's narrative and the gameplay itself work as one. For example, "learning new skills, like wall jumping." It just creates a disconnect, having it say "learn new skills" and then having arrows suggest what to do like in other parts of the game without words would have been more immersive for the experience.

And the line "drag her out of my mind" did not need "use mouse" to get the idea across. Let the player figure it out themselves, like they did with the muting of the music, or crushing the ego.

Overall, I did like this game. The ending was a surprise, and you were able to explore interesting themes by continuing the narrative of the first game. If you choose to make a third game in the series, or try to make another game with similar gameplay mechanics, try to give the player more trust in figuring out puzzles themselves.

Good work.

Quiet enjoyable

My only regret is that there wasn't a separate ending for apologizing to the crowd and then stepping on the statue (thereby becoming the ultimate prankster)

Joking aside, fun game.

molkman responds:

Yes, that would have been a nice opportunity for a really cool new ending, in fact. But time was short when we were polishing things, so we couldn't do that.

Man I love games like this, they make you think one thing and then take the story in a whole knew direction.

It's similar to The Day, a game were you COULD go play some cards with your friends and the game ends, OR go outside and find things you may not want to find.

(also, the medal for cutting down all the trees should have been earned by...well I don't want to spoil it for everyone else, but do that...thing)

I don't know if this is supposed to be a parody or if this is supposed to be serious, so I'll take it both ways.

Parody: Sneaky, aren't you? It sneaks by as an actual art game, but still has a cheesyness too it that will piss people off. As a parody, it's actually kind of funny.

Serious: Needs more work. Story has been done before (hell, even the end has been done to death, omg he killed himself), and gameplay is boring. Music is good, however.

MOAR

i demand a sequel!

And a prequel!

A fine game.

First you made Road of the Dead, a fine game.

And now you've made this, a game just as great.

I was interested in the story, the idea was quite original, and a had fun.

True, the game could get tedious, but I kept playing to see the results. I even got attached to a few of those rotting fellows. My only real question now is if there is an actual end to this game.

Awesome.

MLP ghost story.

I love it.

Let him go?

I didn't kill the man at the end, is that better or worse?

Anyway, great game, love your work.

Well, I don't know how to make flash games, and my art is mediocre at best. But by Jove I'm going to survive!

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Joined on 3/27/11

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